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Guardian of the Cursed Tomb

Guardian of the Cursed Tomb

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Devlog

  • New update v0.5.5
    July 25, 2024 by WizardRadiant#horror, #game, #egypt, #mummy, #action, #firstperson, #shooter
    Mini update v4.1 The game now has stealth. The monster cannot see the player well if the torch in his hand is extinguished or if there is no light surrounding him. You can hide in the dark, as well as... Continue reading
  • New update v0.4
    July 13, 2024 by WizardRadiant#action, #horror, #first-person, #shooter, #monster, #staff, #egypt, #piramid, #katacombs
    Update v0.4 Bugs can now be scattered all over the map with explosions! 😈 Added physics for weapons and torches. They are now dropped when the player dies. Now the monster receives damage not only... Continue reading
  • New update v0.2
    July 09, 2024 by WizardRadiant#horror, #first-person, #adventure, #action, #Monsters, #Egypt, #dark, #indie, #fantasy
    Update v0.2 Added menu, poster, graphics settings, mouse speed settings, reworked sounds and added music to the menu and to the game. You can now save the game and load it, this was not easy for me an... Continue reading
  • New update v0.1
    July 03, 2024 by WizardRadiant#Horror, #First-Person, #Adventure, #Action, #Exploration, #Monsters, #Egypt, #Dark, #Atmospheric, #Indie, #Fantasy
    In this latest update, I've dedicated significant time to enhancing the staff mechanics. The staff's behavior is now driven by a script rather than direct animation, similar to the torch mechanics. Fo... Continue reading
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