← Return to Guardian of the Cursed Tomb
Devlog
- July 25, 2024 by WizardRadiant#horror, #game, #egypt, #mummy, #action, #firstperson, #shooterMini update v4.1 The game now has stealth. The monster cannot see the player well if the torch in his hand is extinguished or if there is no light surrounding him. You can hide in the dark, as well as... Continue reading
- July 13, 2024 by WizardRadiant#action, #horror, #first-person, #shooter, #monster, #staff, #egypt, #piramid, #katacombsUpdate v0.4 Bugs can now be scattered all over the map with explosions! 😈 Added physics for weapons and torches. They are now dropped when the player dies. Now the monster receives damage not only... Continue reading
- July 09, 2024 by WizardRadiant#horror, #first-person, #adventure, #action, #Monsters, #Egypt, #dark, #indie, #fantasyUpdate v0.2 Added menu, poster, graphics settings, mouse speed settings, reworked sounds and added music to the menu and to the game. You can now save the game and load it, this was not easy for me an... Continue reading
- July 03, 2024 by WizardRadiant#Horror, #First-Person, #Adventure, #Action, #Exploration, #Monsters, #Egypt, #Dark, #Atmospheric, #Indie, #FantasyIn this latest update, I've dedicated significant time to enhancing the staff mechanics. The staff's behavior is now driven by a script rather than direct animation, similar to the torch mechanics. Fo... Continue reading