New update v0.1


In this latest update, I've dedicated significant time to enhancing the staff mechanics. The staff's behavior is now driven by a script rather than direct animation, similar to the torch mechanics. For the torch, I implemented a cool wind effect that reacts to sudden camera movements, creating a more immersive experience. As for the staff, I added an exciting explosion effect.

I also fixed a bug related to projectile collisions. Previously, shots would sometimes pass through walls and objects without registering a hit. This issue has now been resolved, ensuring consistent contact with surfaces.

Additionally, I've been working on developing the AI for the monsters. A noteworthy milestone was learning to use animation events, a feature I was previously unaware of. This has significantly improved the animations' interaction with gameplay mechanics.

Feel free to check out these updates, play the game, and share your feedback. Your input is invaluable as I continue to refine and enhance 'Guardian of the Cursed Tomb'.

https://wizardradiant.itch.io/guardian-of-the-cursed-tomb

Files

Guardian of the Cursed Tomb.7z 262 MB
79 days ago

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